First, I’ve been involved in socket / networking technologies with .net / mono for quite a while .
Especially my last project, a .net based pooled crypto coin ming server software CoiniumServ, targets both .net full and mono and heavily relies on networking / socket systems.
Basically I was able to implement it and maintain it for .net and mono which allows to set the setup the server on Windows, Linux or MacOS.
The hard part is maintaining a bare minimum of standards for all the platforms. I’ve hit different base implementations and missing functionality numerous times.
Different Implementations
#region License
//
// CoiniumServ - Crypto Currency Mining Pool Server Software
// Copyright (C) 2013 - 2014, CoiniumServ Project - http://www.coinium.org
// http://www.coiniumserv.com - https://github.com/CoiniumServ/CoiniumServ
//
// This software is dual-licensed: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// For the terms of this license, see licenses/gpl_v3.txt.
//
// Alternatively, you can license this software under a commercial
// license or white-label it as set out in licenses/commercial.txt.
This file has been truncated. show original
#region License
//
// CoiniumServ - Crypto Currency Mining Pool Server Software
// Copyright (C) 2013 - 2014, CoiniumServ Project - http://www.coinium.org
// http://www.coiniumserv.com - https://github.com/CoiniumServ/CoiniumServ
//
// This software is dual-licensed: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// For the terms of this license, see licenses/gpl_v3.txt.
//
// Alternatively, you can license this software under a commercial
// license or white-label it as set out in licenses/commercial.txt.
This file has been truncated. show original
Missing functionality (both for socket and other sub-systems)
#region License
//
// CoiniumServ - Crypto Currency Mining Pool Server Software
// Copyright (C) 2013 - 2014, CoiniumServ Project - http://www.coinium.org
// http://www.coiniumserv.com - https://github.com/CoiniumServ/CoiniumServ
//
// This software is dual-licensed: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// For the terms of this license, see licenses/gpl_v3.txt.
//
// Alternatively, you can license this software under a commercial
// license or white-label it as set out in licenses/commercial.txt.
This file has been truncated. show original
#region License
//
// CoiniumServ - Crypto Currency Mining Pool Server Software
// Copyright (C) 2013 - 2014, CoiniumServ Project - http://www.coinium.org
// http://www.coiniumserv.com - https://github.com/CoiniumServ/CoiniumServ
//
// This software is dual-licensed: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// For the terms of this license, see licenses/gpl_v3.txt.
//
// Alternatively, you can license this software under a commercial
// license or white-label it as set out in licenses/commercial.txt.
This file has been truncated. show original
The thing is that basically linux and windows takes different routes for non-blocking socket models. You can basically create a code that can target all the platforms, but performance-wise it’s isn’t really the best around.
#region License
//
// CoiniumServ - Crypto Currency Mining Pool Server Software
// Copyright (C) 2013 - 2014, CoiniumServ Project - http://www.coinium.org
// http://www.coiniumserv.com - https://github.com/CoiniumServ/CoiniumServ
//
// This software is dual-licensed: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// For the terms of this license, see licenses/gpl_v3.txt.
//
// Alternatively, you can license this software under a commercial
// license or white-label it as set out in licenses/commercial.txt.
This file has been truncated. show original
So what will be the .net core’s approach on supporting socket / networking models of *nix and Windows? Can we expect to see a common code base that can compete with libuv performance-wise?