If anyone here uses a heavy amount of vectors or math in their games or frameworks and would like to see a significant performance increase across all .NET runtimes you might chime in here: https://github.com/dotnet/csharplang/issues/2217
Trying to get attention for a C# feature that would benefit all .NET runtimes NOT just .NET Core.
This means a significant performance increase and energy savings for Mono (in turn WASM), IL2CPP, .NET Framework and .NET Core runtimes for your games, physics engines or APIs in general that make heavy use of non-primitive structs.
So if you’re like me and would love to see more scripting performance in Unity3D, C# based games in general or frameworks, it might help voicing this on GitHub. The C# team is much more likely to consider language features if a larger body of people have use for them. I know I’m not the only one who would have a strong use case for this. Proving that point is the hardest part sometimes…